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Sakura Halloween Related Heroes Videoعيد الهالوين 🎃🧡المرعب… HALLOWEEN 🎃 DAY TERRIFYING For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, Kostenlos Spielen Wimmelbilder, brokerage and other fees. She struggles with physical damage, with only 3 Chinesen Mit Dem Kontrabass Text physical bulk, but shines with 75 magical bulk. Debbie Mumm Mugs Sakura Set of 3 Gathering of Angels Genuine Stoneware. Seller's other items.
However, they will also make her more dependent on Desperation to activate her Special. Kagami Mochi is the better choice compared to Lethal Carrot, as Sakura has enough Attack to deliver a big dent against most enemies with 1 turn Glimmer.
As this build is focused solely on Player Phase, skills that are activated when Sakura initiates is preferable, namely Death Blow or Swift Sparrow.
Death Blow is much better for an Attack boon Sakura, while a Speed one will prefer Swift Sparrow to have the possibility of doubling her target should her first hit fail to kill.
Fury is a good budget alternative that also goes well with Desperation, and the stats boost from it allow Sakura to more reliably take a hit in Enemy Phase from various mages.
Aside from Desperation, Guard is a good skill for her to initiate on units with decent physical bulk and powerful Special-based builds, for example Ayra or units running Steady Breath or Vengeful Fighter.
Swordbreaker or any other breaker grants her better coverage depending on the threats she need to handle for the team. Spd Ploy is, once again, her best standalone C slot as it boosts her damage output tremendously while also granting her utility.
Aside from Spd Ploy, Def Ploy is a good option for her one shot build. A dagger user with good enough Speed will always make a fantastic debuffer and chip damage dealer.
Halloween Sakura is no exception, with enough Speed to run a Windsweep build against the majority of meta threats, and enough Attack to leaves a scar on most units she run into.
This build is revolves around a strong debuff weapon, with Smoke Dagger being the best candidate thanks to its powerful AoE debuff.
Rogue Dagger is a decent alternative, which is able to buff her team as well, but at the cost of the debuff itself being weaker. Without the bonus damage from Poison Dagger or Kitty Paddle, Sakura will go best with Iceberg or Glacies to do meaningful damage in extended engagements.
As this build requires Windsweep to bypass powerful physical tanks, Speed refine and Speed boon are ideal.
Phantom Speed should also be considered, as without it Sakura will find it hard to initiate on high Speed meta units like Mia or Ayra.
To further facilitate this, her A skill should grant her Speed on initiation, with the ideal choice being Swift Sparrow, Life and Death, or Darting Blow.
Stacking Savage Blow makes her a fearsome chip damage dealer on top of her debuff utility. Ploy skills are also fantastic options for her C slot, granting her utility when the team encounters dragon units whom Windsweep does not work against.
Halloween Sakura is an exclusive 5 star dagger user with particularly specialized stats. Characterized with good Attack, high Speed and great Resistance, but terrible Defense and HP, she excels as a mage killer, infantry killer, or a dedicated debuffer.
She is most similar to Felicia as an anti-mage unit with a worse weapon choice but better stat spread, and is comparable to Kagero as an offensive dagger user.
She works well as a specialist against mage-centric teams, but falls off against anything else. The gentle nekomata suffers from the same problem every other dagger unit encounters: The whole class lacks the pure firepower other classes possess, and needs to rely on weapons which specialize on certain targets to be useful.
This generally reduces them to nothing but Arena Assault picks to counter specific units rather than being part of a good Arena core able to face off any team.
For Sakura, Speed is a particularly important stat and she is certainly not lacking in this aspect.
Not only does it improve her dueling potential and damage output against high Speed magic threats, it also allows her to run a utility-based build with skills like Windsweep.
Sakura trades Defense for Resistance, making her a very effective tank against mages. Being a dagger user, Sakura can utilize dagger weapon with powerful effects like Poison Dagger, Kitty Paddle, or Smoke Dagger, and has the stat spread to make good use of them.
Sakura has horrifically low Defense and an equally unimpressive base HP. She is extremely vulnerable to physical attacks and it is highly recommended that she avoids taking any form of damage from physical tanks and dragons.
Similar to most of her dagger-wielding friends, Sakura is too specialized for her job. She either works to deal with mages or infantry or both , which causes her to lose power against other type of units.
This hurts her viability for an Arena core, which generally prefers heroes who can face multiple types of enemies. As a result, Sakura is best utilized as an Arena Assault unit than a main core of an Arena team.
Mage killer and player phase Halloween Sakura. With brazen, she has a threatening 61 ATK before her ploy and dagger debuffs, as well as a solid 49 speed which guarantees most doubles.
She struggles with physical damage, with only 52 physical bulk, but shines with 75 magical bulk. Alternatively, Glacies and Res refine can be used for even more nuke potential.
An Attack Smoke can replace her C-slot if you want her as a solid mage tank. This Is My First Build So If It Isn't The Best I'm Sorry.
This Build Is Meant For Sakura To Leave Her Actual Role To Get In A Killer Mode. I Choosed To Use This Dagger For The Ability To Accelerates The Special Trigger, So Sakura Can Actually Activate Iceberg Immediatly Against Ranged Weapons,Dragons,Mages,Hectors Yeah, Sakura Can Survive A Hit From A L!
Hector And So Go On. Pivot Is Perfect For Her To Escape Some Units That Are To Strong For Her, So You Can Use A Tank Or Someone Who Actually Can't Die From The Enemy.
Her Skillset Is Very,Very Expensive I Killed, B! Swift Sparrow: Perfect To Match With Odd Atk Wave,Spd Ploy And Chill Def, Considering That She'll Have The Atk Of 57 During The Duel.
Odd Atk Wave: Perfect For Buff Sakura Herself And Her Allies This Is Why I Don't Run Hone Atk On Her.
This may seem like an odd build, however it works just fine despite her having the near lowest def in the game, but with a def superboon, her def is reached to 18 base not impressive however with this build her def will be far more impressive.
Now this is far more impressive considering she barely has a def stat, lastly atk smoke can be used to debuff the enemy's attack so she would have 46 def and 53 res overall because of debuffs and buffs.
However, any IV's that are not -Atk, -Spd, or -Res are compatible. Even if her weapon cannot kill any other enemies, her debuff on her weapon is not bad at all.
Her extremely high res along with an appropriate A slot skill means she can cause a LOT of damage, especially against mages obviously. With Cancel Affinity, her chances of surviving Raven Tombs are exponentially increased Budget: Warding Stance 3 for pure resistance while being attacked.
Making common threats such as Sophia, Boey, Robin, the new Lyon, and other "effective against colorless" weapon wielding heroes Budget: Guard 3 if you do not have any Cancel Affinity 3 units.
Resistance Seals decreases damage taken by the mages a little more, also providing a decent boost for her special.
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