Das Kult-Spiel Diablo kann jetzt im Browser gespielt werden. Möglich macht das eine Rekonstruktion des Quellcodes. Ab sofort gibt es eine Möglichkeit, ganz schnell und unkompliziert in die Welt des Hack&Slay-Klassikers Diablo einzutauchen. browsergame-alternative-diablo-3 Zum nun mehr dritten Mal steigt der Fürst der Finsternis aus seiner feurig heißen Behausung und heizt allen.
Videospiel-Klassiker: Diablo jetzt im Browser spielbarUnd für solche Zwecke gibt es zum Glück Browsergames. „Diablo“ jetzt im Browser zocken. Weiterlesen. Ab sofort gibt es eine Möglichkeit, ganz schnell und unkompliziert in die Welt des Hack&Slay-Klassikers Diablo einzutauchen. Diablo“ gehört zu den Klassikern der Spielegeschichte. Diablo: Via Browser auch auf dem Handy Diese Browsergames lohnen sich.
Diablo Browsergame Latest commit VideoHellbreed: Offizieller Trailer zur E3 2011 - Das Diablo-Browsergame kommt im August
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TechSpot Account Sign up for free , it takes 30 seconds. Sean Keane. July 31, a. Behold, the Warrior of Diablo. Now playing: Watch this: Alienware redesigns its thin gaming laptops and offers The gaming experience isn't complete without a good chair See all photos.
If it is, it draws on top of the previous result, and writes its own depth to the z-buffer. If it is greater, then we know the object is behind than the previous one, so we leave the current pixel as-is.
In freeablo, what I did was, in the shader for drawing sprites, write the original index of the draw into the z-buffer actually, a normalised value generated from the position.
This means that we can use the z-buffer to sort the sprites in their original draw order, while issuing the actual draws in whatever order we want.
As the sprites are drawn as textured quads, we had to take the alpha channel into account as well when writing the z-buffer transparent pixels are effectively infinitely distant from the camera.
In the end, this whole process resulted in a framerate bump on my machine from somewhere around 50FPS to about If you have any questions, or want to correct any mistakes I made in this post, please get in touch.
You can reach me on wheybags at wheybags dot com, or PM me on the freeablo forums. Version 0. The game is still not yet fully playable, but is much much closer now, with multiplayer, proper melee combat, shops, all dungeon levels, some magic and ranged combat, etc etc.
Things have been quiet for a while, but freeablo has been moving forward, and I have a pretty important change in the development to share with you all.
I have decided to switch to working part time on my main job, and spend days a week working on freeablo.
Working full time makes it hard to stay motivated to commit your limited free time to working on a large project like freeablo, which is why I decided to bite the bullet and just get the job done.
For the next few months at least 6, maybe more I will be working an average of 2. This should mean that things will move a lot faster than before, and I will still have free personal time on the weekend.
As for what has actually been happening on the project, the main thing is that the implementation of combat is now much advanced. Health, mana, hit recovery, armor class, to hit chance, and melee damage are all calculated accurately now, and the only things missing for melee combat as far as I know are proper attack speed, and unique weapon effects.
The freeablo 0. What I will say however, is what I now plan to get done before releasing, and that is as follows:. Since starting with this new part time setup a couple of weeks ago, I wanted to make a push to release 0.
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If nothing happens, download the GitHub extension for Visual Studio and try again. I've modified the code to remove all dependencies and exposed the minimal required interface with JS, allowing the game to be compiled into WebAssembly.
This allows shareware version to be played anywhere, even on mobile phones. MPQ that you can obtain with the original copy of the game from GoG.
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