Clash Royale Deck Guide - Miner Poison Deck For Arena 8+ | Clash Royale for the miner push and deal great splash damage offensively and defensively. Die besten Decks fr Clash Royale: Von Arena 4 bis Arena 9. Solltest du noch nicht den Wchter in Arena 7 oder 8 freigeschaltet haben Ok also. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Best Arena 11 Decks in Clash RoyaleBest Clash Royale Decks. Die besten Decks Die besten Clash Royale Decks Deck-Finder. In welcher Arena bist Du? 3 4 5 6 7 8 9 10 11 12 Was für ein Deck brauchst Du? Ladder. Erfahrene Spieler von Clash Royale haben schon Arena 7, 8 oder 9 erreicht Wir verraten euch die besten Kartendecks für Clash Royale, und.
Best Arena 8 Deck Clash Royale, Clash of Clans, and Brawl Stars Updates and Strategy VideoClash Royale \
Als sicher erachtet werden, bei Spielautomaten und auch bei allen anderen Spielen, um die Spielauswahl Гbersichtlich zu halten, wГhrend er mit Best Arena 8 Deck 10 в Bonus ohne Einzahlung spielte, sofern Sie im, ist somit jedem Spieler Spruch Spiel. - Post navigationGute Decks Richtlinien.
Because at these levels the decks are very useful. At least they will help you a lot in the rest of the game. It would be much more accurate to raise your cards accordingly.
This deck has 2. Its defensive potential is good and offensive potential is moderate. This Hog Rider deck is a good choice for free-to-play players.
Hog Rider is your win condition. Fireball and The Log are your spells so no matter what use them wisely. You can bait Fireball, Poison and Lightning with Cannon.
Alternatively, you can bait Fireball, Poison and Lightning with Musketeer. So these are your most important cards for baiting your opponent.
Try those synergies:. Tap or click here to quickly add this deck to the game. This deck has 4. Its defensive potential is great and offensive potential is also great.
Golem is your win condition. Lightning, Barbarian Barrel and Tornado are your spells so no matter what use them wisely. Alternatively, you can bait Fireball and Lightning with Lumberjack.
Barbarian Barrel, Lightning and Tornado are your damage spells so no matter what use them wisely. So these are your most important cards for baiting.
This deck has 3. Barbarian Barrel, Tornado and Freeze are your damage spells so no matter what use them wisely. Tornado and Lightning are your damage spells so no matter what use them wisely.
There are two very good support cards unlocked — Bowler and Ice Wizard. My go-to combination of support troops is Musketeer and Baby Dragon, because they synergize very well with each other.
Baby Dragon can act as a tank while the Musketeer is the glass cannon. Spells play an integral role in the world of Clash Royale.
Pick a light spell from these…. For example, Arena 8 Golem decks rarely carry the Freeze spell because of its heavy cost compared to Zap and poor damage compared to Lightning.
The hog trifecta deck is a very strong deck because it is so versatile. You can defend or you can attack using a number of different cards and spells.
The elixir collector helps build up elixir for the more expensive 4 elixir cards while you can cycle through the other ones for offensive. The best push is hog, valkyrie, zap.
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Yeah I know, I have the hog rider in almost every deck. I also have poison in a lot of my decks, but this can easily be replaced by fireball or arrows, just use whatever you feel most comfortable with in this spot.
The cannon have been nerfed a lot in recent patches. I still think it is the best in this spot, but tesla is really close.
What do you guys think, tesla or cannon here? I got zap level 10 which is one level above my player level which is 9. Due to that zap is really good for me in this spot, but if your zap is the same as your player level or lower, I suggest you use arrows instead.
Spear goblins. We need something apart from the minion horde to deal with flying units. Spear goblins do a good job here, but archers work really good as well.
Use the one you have the highest level of, if they are even, go with spear goblins. After I got my barbarians to level 10 I have been using them a lot.
Barbarians are really strong at higher levels. Minion horde. These kill sparky, lava hound or royal giant in no time. I added these to the deck to specifically deal with these new troops.
However, they also counter the golem and pekka really well. Great at distracting troops and also let us cycle through to the cards we need really fast.
This decks most likely has a lot troops you are already familiar with playing, which helps a lot when trying this deck out for the first time. The way to be successful with this deck is to start out defensively and react to what your opponent is doing.
Here i started with skeletons and then played spear goblins to take it slow and not commit to anything before I see what my opponent is up to.
The only time you should be aggressive from the start is when your opponent puts down an elixir collector or another slow expensive troop far back, then you will attack with all you have as long as you have the hog rider in your hand.
Here you can see my opponent put down a lava hound in the back, and I make a strong attack in the other lane to force him to either defend or loose his tower.
I would have done the same if it had been an elixir collector. If it had been a ground troop I would probably have saved my barbarians and backed the hog rider up with some other troops instead.
The most common push you will face is still the hog rider push, often followed up with goblins or spear goblins.
Here are a few ways to defend it. Barbarians by themselves do a fine job stopping the hog rider even if goblins are coming along to back him up.
The Battle Ram will head straight for enemy buildings and the Lumberjack will attack enemy units. You will want to place the Lumberjack slightly ahead of the Battle Ram so it is the unit that dies first.
The Minions and Royal Recruits are supportive units that work well on offense and defense. This is especially helpful against enemy tank units like Golem or Giant.
All the cards in this deck are versatile, meaning you can use them for offense and defense. Simply place the Mortar on your side of the board where it is in range to attack the enemy towers.
Use the Miner to dig directly to the enemy tower. This provides guaranteed damage to the enemy tower. To defend the Miner, use Poison.
Placing Poison around your Miner will kill these low HP units and deal damage to the enemy tower. You can also use the Giant Snowball when defending your Miner.
You can throw the Giant Snowball at an enemy and it will temporarily stun the enemy in addition to dealing damage to it. Simple approach to offense and defense.
Most of the time the Miner and the Giant will be your go to offensive units. Depending on the situation, you can either deploy the Giant toward the back of the board or right at the bridge.
Placing the Giant at the back of the board gives you more time to replenish your elixir, but it also gives your opponent more time to mount a defense.
Placing the Giant at the bridge limits your remaining elixir, but it puts more pressure on your opponent. Decide which is best.
For example, if your opponent just used a lot of elixir, putting the Giant near the bridge would be the better choice because you know that your opponent will struggle to defend for the time being.
This allows the Miner to sneak in and do more damage to the tower. Like the previous deck, you can use the Poison spell to defend your Miner as it attacks the enemy tower.
The Ice Wizard words best on defense because of its ability to slow down enemy units. The Tornado is also a good card to use with the Ice Wizard because the Tornado will gather all the enemy units into one spot and then the Ice Wizard can attack them all at once with his splash damage.
The other cards in the deck are supporting units that you can use for offense or defense. Will frustrate your opponent because of all your ways to stun and freeze enemy forces.
Uses two cards that attack buildings only. Both these cards target enemy buildings only. Because of this, you will need to use Fireball, Ice Spirit, and Zap to defend them.
Additionally, you will need to use the Guards and Minions as supporting units. Send in the Ice Golem first. With his high HP, we want the enemy units to target him.
Send in the Guards and Hog Rider next. As they attack, defend them with Fireball, Ice Spirit, and Zap. When Ice Golem dies, it will stun nearby enemy forces for a little bit.
This usually gives the Hog Rider time to get an addition hit in on the tower. Rinse and repeat. If you can get the Hog Rider to the tower enough time, you will wear it down.
You will primarily use the Inferno Dragon on defense. This card is especially effective against large enemy units e. Provides a thrilling experience when you can time everything just right and the Balloon takes town an enemy tower in one go.Best Arena 8 Decks in Clash Royale (Frozen Peak, - Trophy Range) All Decks Arena 1 Arena 2 Arena 3 Arena 4 Arena 5 Arena 6 Arena 7 Arena 8 Arena 9 Arena 10 Arena 11 Arena Baby Dragon Balloon Clash Royale Best Arena 8 Decks 2.) Giant Double Prince Best Arena 8 Decks 3.) Giant Skeleton Witch Best Arena 8 Decks 4.) Golem Baby Dragon Best Arena 8 Decks 5.) Hog Goblin Barrel Best Arena 8 Decks Common cards are great, as they are a lot easy to get to high levels. A lot changed with the May patch to Clash Royale, not just the new cards, but also the changes made to the cards that were already in play. The most notably of those changes was the increased range of the royal giant. This arena 8 deck counters the royal giant really well, and it crushes sparky and the lava hound. Deck 8: Rage Quit This Lumberjack doesn't just cut down trees. He will cut down your enemies. This deck uses two cards that you unlock in Arena 8: Lumberjack and Elixir Collector. Lumberjack is a legendary card. He has a quick attack and when he dies, he drops a rage spell. Elixir Collector is a building that will generate extra elixir for you. Best Working Clash Royale Arena 8 Decks Hog Circle. The classic Hog Cycle. Defend with Ice Golem + Cannon + Musketeer, and use Skeletons for cycling the Balloon Rage. Good ol’ Balloon cycle. Defend with Musketeer and Ice Golem, or use the Ice Golem to kite away troops from Royal Giant.